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AI Insights · Timothy · October 2021

Top 5 Roguelike Games on Android in the Netherlands Q3 2021

Explore the performance of the top 5 roguelike games on Android in the Netherlands during Q3 2021, featuring key metrics such as weekly revenue, downloads, and active users.

Top 5 Roguelike Games on Android in the Netherlands Q3 2021

In the third quarter of 2021, the top 5 roguelike games on the Android platform in the Netherlands exhibited varying trends in revenue, downloads, and active users. Here's a closer look at their performance:

Hero Wars: Alliance from NEXTERS GLOBAL LTD saw fluctuations in its weekly revenue, peaking at approximately $14.5K in mid-July and maintaining a range between $9.7K and $13.8K for the rest of the quarter. Weekly downloads started strong at 1.1K, peaking at 1.8K in early August before declining to around 522 by the end of September. Active users initially increased from 8.3K to 8.4K in July but saw a downward trend, settling at approximately 6K by the end of the quarter.

RAID: Shadow Legends by Plarium Global Ltd experienced a consistent performance in weekly revenue, ranging from $14.5K to $18.7K throughout the quarter. Downloads peaked at 1.4K in mid-July but generally hovered around 900 to 1.1K. Active users followed a similar pattern, starting at 4.8K and ending at 4.7K, with a peak of 5.6K in mid-July.

Hero Squad! from Kwalee Ltd demonstrated significant growth in weekly revenue, starting from negligible amounts and reaching $198 by the last week of September. Downloads showed a notable spike to 1.9K in early September, maintaining above 1K for the rest of the month. Active users also saw a substantial increase, peaking at 3.5K in mid-September.

Looney Tunes™ World of Mayhem by Scopely experienced a steady rise in weekly revenue, peaking at $3.2K in mid-July before stabilizing around $1.5K in September. Downloads hit a high of 1.2K in late August but generally stayed between 200 and 1K. Active users increased from 1K to 1.7K by the end of August, then slightly declined to 1.1K by the end of September.

AFK Arena from LilithGames maintained a stable weekly revenue, ranging from $12K to $14.6K. Downloads were consistent, peaking at 1.1K in mid-July but generally stayed around 500 to 700. Active users showed minor fluctuations, starting at 8.4K and ending at 7.3K, with a peak of 8.8K in mid-July.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021